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Guide to osbot scripts
Guide to osbot scripts











  1. GUIDE TO OSBOT SCRIPTS WINDOWS 10
  2. GUIDE TO OSBOT SCRIPTS CODE

(The whole jail script should work and act as it does when the player is on the pad, if the player is not on the pad and leave, they just spawn at the Spawn point when re-entering and the whole jail script does nothing to them). I would really appreciate help as I am very stuck here.

GUIDE TO OSBOT SCRIPTS CODE

Local pad = script.Parent - The Pad, which is going to be touched Local h = game.Players:GetPlayerFromCharacter(pad.Parent) but I have no idea with the rest): pad = script.Parent - The Pad, which is going to be touchedįunction hit(pad) - If the pad is touched, then the tools are removed The very basic code of which I am ashamed (I managed the remove tools part. = pad.CFrame + Vector3.new(0, 2.5 +, 0) - Add on the pad height as well Wait() - wait so we can teleport the player NewPlayer.CharacterAdded:connect(function(newChar) Local jailedPlayers = - A table to hold the current jailed players Local range = 5 - The range of the jail script JailedPlayers = true - Jail the player using string keys in a table Local player = game.Players:GetPlayerFromCharacter(hit.Parent) save to a data store saying in jail.?įunction padHit(hit) - If the pad is touched, then the tools are removed save to a data store saying not in jail.? JailedPlayers = nil - remove the jailed player from the table (In case they rejoin the server) If ((checkPos.Position - pad.Position).magnitude > range) then - Check if they've left the jail (approximately) Local rootPart = char:findFirstChild("HumanoidRootPart") - use a magnitude check with the rootpart and pad JailedPlayers = nil - remove the jailed player from the table If ((checkPos - pad.Position).magnitude > range) then - Check if they've left the jail (approximately) Local checkPos = Vector3.new(, ) - Check the char's postion using x and z Local rootPart = newChar:findFirstChild("HumanoidRootPart") - use a magnitude check with the rootpart and pad Humanoid.Died:connect(function() - Check when the player dies to see if they are still in the jail Local humanoid = newChar:WaitForChild("Humanoid") Player.Backpack:ClearAllChildren() - clear the backpackīe aware this script uses a magnitude check to see if the player should still be in the jail and the range value should be edited at the top. You could alternatively use the Position and Size of the pad to calculate whether the player is in the Jail. There were also some flaws with your hit function so I've fixed that for you. I didn't include any data store code because I'm lazy. (There are some great guides on the wiki)Īlso, this script will only remove tools in the backpack and not tools which are currently equipped.

GUIDE TO OSBOT SCRIPTS WINDOWS 10

Windows 10 (Home, Pro, Educational, Enterprise).It does not store any personal data.OSBotmust be downloaded and ran at least once prior to running the Bot Manager on the same machine.Oracle Java 8 (OpenJDK/earlier/later versions are not supported).

guide to osbot scripts

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guide to osbot scripts guide to osbot scripts

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Guide to osbot scripts